In Touch 3 Resources
Extra Activities
Click on the games below to read about these extra activities. You can
download and photocopy the free PDF files to use as fun class activities
for your Senior C class students.
Noises off
Taken from Longman Photocopiable Material Beginners' Communication Games
Click here to download the Noises
Off Activity Cards 
Type of activity: Pairwork; guessing
Function practised: Asking what's happening
Structures: Are you (writing a letter)? Yes, I am / No, I'm not
Topic area: Everyday actions
Essential vocabulary: writing, eating spaghetti, drinking, driving, swimming,
playing tennis, playing the trumpet, running, watching football, crying,
reading a funny book, knitting
Materials and preparation
Mentally divide your class into pairs. Copy and cut one set of ACTIVITY
CARDS (downloadable) per pair.
How to use the game
- Divide the class into pairs
- Ask each pair to turn their chairs so they are back-to-back
- Put a pile of cards face down on the desk where they can both reach
it
- They should take it in turns to pick up a card from the pile and
mime the action on it, making the appropriate noise.
- The object of the game is to try to guess the action from the noise,
asking, 'Are you
-ing
?'
- If he cannot guess after three goes, he is allowed to look at the
mime and guess again.
- Then it is his turn to pick up a card and mime with sound effects.
Demonstration
Demonstrate how to play by asking the class to close their eyes.
Mime opening a squeaky door, making appropriate noise.
Ask them to guess what you are doing.
Prompt them to ask, 'Are you
-ing
?'
If they cannot guess, get them to open their eyes and watch your mime.
Then give them the cards and get them to carry on in pairs
Classroom language
Close your eyes
No looking
Listen. (make noise of creaky door)
What am I doing?
Can you guess?
Ask, 'Are you
-ing
?' (e.g. 'Are you writing a letter?',
'Are you sleeping?')
Now open your eyes.
Watch. (mime opening door with sound effect)
Now can you guess?
Ask me, 'Are you
-ing
?'
Good. Now you play together.
Turn your chairs back-to back, like this.
(demonstrate)
Here are some cards.
Put them on the desk
Take a card.
Look at it.
Make a noise.
Can you guess? Ask, 'Are you
-ing
?
You can have three guesses.
Then you can look!
Find someone who
Taken from Penguin Vocabulary Games and Activities for Teachers
Click here to download the Find
someone who Activity 
This activity is intended largely for fun - to be used with new groups
to "break the ice" or when you have to divide the class into
pairs or groups.
Method
- Give each student a copy of the hand-out
- Students now walk around the room trying to find answers to the questions
on the card. To ensure that they talk to as many people as possible,
tell them that they are allowed to ask two or three questions every
time they talk to someone.
- Students write down any answers to the questions, plus the name of
the student who gave them the answer.
- After a while, stop the activity, irrespective of whether everyone
has found answers to all their questions.
- As a quick follow-up, go through all the questions, each student
answering a different one.
What's my uncle's job?
Taken from Penguin English Photocopiables Grammar Games and Activities
1
Click here to download the
Uncle's Jobs 
Time: 20-30 minutes, depending on how many jobs you use
Type of activity: Whole class activity for a small class (up to 15). Group
work for larger classes.
Preparation: Make a copy of the downloadable worksheet and cut out the
cards. For classes larger than 15, make two copies.
Grammar points
Asking questions (third person singular)
Does he work indoors / outdoors / alone / in a team / in a shop? etc.
Does he use a computer / hid hands? etc. Is he a
?
Short Yes/No answers with adverbs of frequency
Yes, always / usually / often / sometimes
No, never / hardly ever / not usually
Method
- First practice with the whole class the type of questions to be asked.
Tell them you have an uncle and they are going to find out what your
uncle's job is by asking you questions. You can also answer Yes or No
with and adverb and they only have ten questions before they must guess.
- Imagine your uncle is film star (but do not say this). As the class
ask you questions, answer with Yes or No and an adverb of frequency.
You may like to write the seven possible adverbs on the board for reference
(see grammar point above). If necessary, also write up some suggestions
for questions. (These can be rubbed off once the game gets under way
and the students become more confident.)
- When they have guessed your uncle's job, ask for a volunteer to come
up and pick one of the jobs you have cut up. The class then ask questions
to try to guess.
- Variations: divide the class into two teams. One team provides a person
to come up, take a job and answer. The other team have to try and guess
within ten guesses. Award points for correct guesses.
- For a large class (more than 15) divide the class into groups (3-5)
students and give everyone in the group two jobs. They are then questioned
by the other members of their group. In this case, keep two or three
jobs back to do with whole class at the end as a round-up.
|