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Extra Activities

Click on the games below to read about these extra activities. You can download and photocopy the free PDF files to use as fun class activities for your Senior C class students.

Noises off

Taken from Longman Photocopiable Material Beginners' Communication Games

Click here to download the Noises Off Activity Cards

Type of activity: Pairwork; guessing
Function practised: Asking what's happening
Structures: Are you (writing a letter)? Yes, I am / No, I'm not
Topic area: Everyday actions
Essential vocabulary: writing, eating spaghetti, drinking, driving, swimming, playing tennis, playing the trumpet, running, watching football, crying, reading a funny book, knitting

Materials and preparation

Mentally divide your class into pairs. Copy and cut one set of ACTIVITY CARDS (downloadable) per pair.

How to use the game

  • Divide the class into pairs
  • Ask each pair to turn their chairs so they are back-to-back
  • Put a pile of cards face down on the desk where they can both reach it
  • They should take it in turns to pick up a card from the pile and mime the action on it, making the appropriate noise.
  • The object of the game is to try to guess the action from the noise, asking, 'Are you…-ing…?'
  • If he cannot guess after three goes, he is allowed to look at the mime and guess again.
  • Then it is his turn to pick up a card and mime with sound effects.

Demonstration

Demonstrate how to play by asking the class to close their eyes.
Mime opening a squeaky door, making appropriate noise.
Ask them to guess what you are doing.
Prompt them to ask, 'Are you … -ing …?'
If they cannot guess, get them to open their eyes and watch your mime.
Then give them the cards and get them to carry on in pairs

Classroom language

Close your eyes
No looking
Listen. (make noise of creaky door)
What am I doing?
Can you guess?
Ask, 'Are you … -ing …?' (e.g. 'Are you writing a letter?', 'Are you sleeping?')
Now open your eyes.
Watch. (mime opening door with sound effect)
Now can you guess?
Ask me, 'Are you … -ing …?'
Good. Now you play together.
Turn your chairs back-to back, like this.
(demonstrate)
Here are some cards.
Put them on the desk
Take a card.
Look at it.
Make a noise.
Can you guess? Ask, 'Are you … -ing …?
You can have three guesses.
Then you can look!


Find someone who…

Taken from Penguin Vocabulary Games and Activities for Teachers

Click here to download the Find someone who Activity

This activity is intended largely for fun - to be used with new groups to "break the ice" or when you have to divide the class into pairs or groups.

Method

  1. Give each student a copy of the hand-out
  2. Students now walk around the room trying to find answers to the questions on the card. To ensure that they talk to as many people as possible, tell them that they are allowed to ask two or three questions every time they talk to someone.
  3. Students write down any answers to the questions, plus the name of the student who gave them the answer.
  4. After a while, stop the activity, irrespective of whether everyone has found answers to all their questions.
  5. As a quick follow-up, go through all the questions, each student answering a different one.


What's my uncle's job?

Taken from Penguin English Photocopiables Grammar Games and Activities 1

Click here to download the Uncle's Jobs

Time: 20-30 minutes, depending on how many jobs you use
Type of activity: Whole class activity for a small class (up to 15). Group work for larger classes.
Preparation: Make a copy of the downloadable worksheet and cut out the cards. For classes larger than 15, make two copies.

Grammar points

Asking questions (third person singular)
Does he work indoors / outdoors / alone / in a team / in a shop? etc.
Does he use a computer / hid hands? etc. Is he a…?
Short Yes/No answers with adverbs of frequency
Yes, always / usually / often / sometimes
No, never / hardly ever / not usually

Method

  1. First practice with the whole class the type of questions to be asked. Tell them you have an uncle and they are going to find out what your uncle's job is by asking you questions. You can also answer Yes or No with and adverb and they only have ten questions before they must guess.

  2. Imagine your uncle is film star (but do not say this). As the class ask you questions, answer with Yes or No and an adverb of frequency. You may like to write the seven possible adverbs on the board for reference (see grammar point above). If necessary, also write up some suggestions for questions. (These can be rubbed off once the game gets under way and the students become more confident.)

  3. When they have guessed your uncle's job, ask for a volunteer to come up and pick one of the jobs you have cut up. The class then ask questions to try to guess.

  4. Variations: divide the class into two teams. One team provides a person to come up, take a job and answer. The other team have to try and guess within ten guesses. Award points for correct guesses.

  5. For a large class (more than 15) divide the class into groups (3-5) students and give everyone in the group two jobs. They are then questioned by the other members of their group. In this case, keep two or three jobs back to do with whole class at the end as a round-up.
 
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